deadcells

Status effects are temporary buffs and debuffs that benefit or hurt enemies and the player in a variety of unique ways. They can be broken down into two main groups: Positive effects and Negative effects. Most positive effects are more often given to the player, while negative ones are usually only inflicted on enemies.

Negative Effects

Negative effects are all grouped together because of their nature of harming their target in some way, whether that be the player, or enemies.

Stun, root, freeze, and slow all restrict enemy movement or attack in some way. Inflicting one of these effects multiple times on an enemy will simply refresh the duration of the effect.

Fire, poison, bleed and shock all deal damage-over-time. They can be stacked on top of one another as well as themselves to increase damage dealt. Weapons that inflict these effects display the elemental DPS as per mark of the effect. However, they each have unique mechanics involving how their effects are applied to enemies. Oil does not inherently damage enemies but instead boosts the damage and duration of fire.

Effects that increase damage taken are also listed here, though their exact mechanics often vary greatly depending on their source.

Note that negative status effects, when inflicted on Bosses and Elites, expire 20% faster than normal. Additionally, elite enemies and bosses will grow a resistance to 'crowd control' effects, like freeze and root, if they repeatedly receive these effects in a short period of time, but their resistance will eventually return to normal. Certain bosses and enemies are also completely resistant to some effects and they cannot be inflicted at all on them.

Stun

Stun Effect

Stun incapacitates a target briefly and continues regardless of damage taken. Stun also cancels most enemy attacks and attack combos.

The following items/affixes inflict stun: Toothpick IconToothpick, Cudgel IconCudgel, Thunder Shield IconThunder Shield, Heavy Turret IconHeavy Turret, Crusher IconCrusher, Emergency Door IconEmergency Door, Stun Grenade IconStun Grenade, Grappling Hook IconGrappling Hook, Throwable Objects IconThrowable Objects, Cocoon IconCocoon, Scavenged Bombard IconScavenged Bombard Heavy Stun affix, Mario Jump affix

Root

Root Effect

Root prevents an enemy from moving and turning, though they can perform actions otherwise. Some enemies are able to root the player using certain attacks, but the player can still use most weapons and skills. Enemies that are rooted will have visible roots or chains connected to them from the ground.

The following items/affixes inflict root: Seismic Strike IconSeismic Strike, Quiver of Bolts IconQuiver of Bolts, The Boy's Axe IconThe Boy's Axe, Wolf Trap IconWolf Trap, Root Grenade IconRoot Grenade, Phaser IconPhaser, Heavy Crossbow IconHeavy Crossbow, Maw of the Deep IconMaw of the Deep

Freeze

Ice Effect

Freeze incapacitates a target who will thaw out when they're damaged again or after several seconds. Enemies that have thawed will have slowed movement and attacks for a brief period. Enemies that are frozen will be visibly covered in ice until they thaw.

The following items/affixes inflict freeze: Ice Bow IconIce Bow, Ice Crossbow IconIce Crossbow, Frost Blast IconFrost Blast, Ice Shield IconIce Shield, Ice Grenade IconIce Grenade, Ice Armor IconIce Armor, Ygdar Orus Li Ox Mutation IconYgdar Orus Li Ox, Frost Shield affix, Death Freeze affix, Ice on Stop affix, Ice Skin affix

Slow

Slow Effect

Slow reduces enemy movement and attack speed to around half of what it would normally be, making enemies easier to engage as they will not be able to attack as quickly.

The following items/affixes inflict slow: Ice Shards IconIce Shards, Crusher IconCrusher, Melee Mutation IconMelee, Crow's Foot Mutation IconCrow's Foot, Tactical Retreat Mutation IconTactical Retreat, Heavy Death Thaw affix

Fire

Fire Effect

Fire is a short lasting effect that damages enemies over the course of its duration. It is inflicted on enemies by fire based attacks as well as any patches of burning ground. Enemies that are burning will have a visible flame effect emanating from them.

The following items/affixes inflict fire: Torch IconTorch, Flint IconFlint (when igniting an oil trail), Firebrands IconFirebrands, Pyrotechnics IconPyrotechnics, Fire Blast IconFire Blast, Flamethrower Turret IconFlamethrower Turret, Fire Grenade IconFire Grenade, Fire Shield affix, Death Fire affix, Dive Attack Fire affix, Fire on Use affix, Fire on Destroy affix, Fire on Stop affix, Fire Bullet affix, Fire Feet affix, Fire Dodge affix

Blue Fire

Oiled Fire Icon Small

Blue Fire, or Burning Oil, is a version of the fire effect that occurs while an enemy is covered in oil. Burning Oil deals 12% extra damage over its regular counterpart and lasts longer as well.

Oil

Oiled Icon Small

Oil is an effect that increases the damage and duration of fire and turns it into Burning Oil. Enemies that are covered in oil will be visibly covered in oil droplets.

The following items/affixes inflict oil: Oiled Sword IconOiled Sword, Oil Grenade IconOil Grenade, Oil Deploy affix, Dive Attack Oil affix, Oil on Use affix, Oil affix
The following items/affixes inflict burning oil: Oil and Fire on Use affix, Oil and Fire on Destroy affix

Poison

Poison Effect

Poison causes enemies to take damage over an extended period of time. When an enemy is killed while poisoned while there are other enemies nearby, the enemy explodes into a toxic cloud that inflicts more poison, but with reduced damage and only for the remainder of the duration of the original instance of poison. Enemies that are poisoned will be visibly emanating green gas clouds.

The following items/affixes inflict poison: Snake Fangs IconSnake Fangs, Alchemic Carbine IconAlchemic Carbine, Blowgun IconBlowgun, Corrosive Cloud IconCorrosive Cloud, Poison Skin affix, Poison Skin affix, Poison Shield affix, Poison Deploy affix, Poison on Use affix, Poison on Stop affix, Poison on Hit affix, Poison Bullet affix, Poison Cloud on Hit affix, Poison Dodge affix, Bleed Poison affix

Bleed

Bleed Effect

Bleed effects cause enemies to take small amounts of damage over the course of their duration. If 5 bleed effects are inflicted upon an enemy, all of the damage they would have inflicted over the course of their duration is dealt all at once. Enemies that are bleeding will be visibly squirting blood.

The following items/affixes inflict bleed: Blood Sword IconBlood Sword, Hemorrhage IconHemorrhage, Throwing Knife IconThrowing Knife, Bloodthirsty Shield IconBloodthirsty Shield, Sinew Slicer IconSinew Slicer, Cleaver (Skill) IconCleaver, Knife Dance IconKnife Dance, Corrosive Cloud IconCorrosive Cloud, Open Wounds Mutation IconOpen Wounds, Maw of the Deep IconMaw of the Deep, Leghugger IconLeghugger, Bleed Shield affix, Ice Bleed affix, Bleed on Stop affix, Bleed on Hit affix

Shock

Shock Effect

Shock is a special effect that will deal damage-over-time to the enemy that it was inflicted upon, as well as any enemies around it (with reduced damage) by shooting lightning bolts out of the afflicted enemy.

The following items/affixes inflict shock: Electric Whip IconElectric Whip, Lightning Bolt IconLightning Bolt, Thunder Shield IconThunder Shield, Tesla Coil IconTesla Coil, Magnetic Grenade IconMagnetic Grenade, Wings of the Crow IconWings of the Crow, Lightning Rods IconLightning Rods

Extra Damage Taken

Damage Up Effect

Effects that Increase Damage Taken are a group of effects that all increase the amount of damage received from incoming attacks by enemies or the player. This is either in the form of an increased damage percentage, or a flat amount of extra damage added with each hit. These effects can last over a period of time or with a single hit, and some are indefinite.

The following items/affixes inflict increased damage taken: Wolf Trap IconWolf Trap

Positive Effects

These are effects that directly benefit the player or enemies, by increasing their defensive or offensive capabilities in some way, such as by reducing incoming damage, invincibility, or some other similar effects.

Most of these effects are used primarily by the player, and enemies are rarely ever able to receive most of them.

Damage Resistance

Damage Reduction Effect

Damage Resistance reduces the damage of incoming hits by a percentage. It is most commonly used by the player, as multiple skills, affixes, and mutations will grant this buff to the player.

The following items/affixes provide damage reduction: Tonic IconTonic, Vengeance Mutation IconVengeance, Berserker Mutation IconBerserker, Deployed Resist affix

Damage buffs

DPS Buff Effect Gif

Damage Buffs are a group of effects that temporarily increase the amount of damage the player deals. They are mostly only given by Mutations. They can work as a percent increase or just a flat amount of added damage, and can last for a single hit, over a period of time, or even only while certain conditions are met.

The following items/affixes provide damage buffs: Front Line Shield IconFront Line Shield, Heavy Turret IconHeavy Turret, Corrupted Power IconCorrupted Power, Combo Mutation IconCombo, Vengeance Mutation IconVengeance, Tainted Flask Mutation IconTainted Flask, Scheme Mutation IconScheme, Initiative Mutation IconInitiative, Support Mutation IconSupport, Tranquility Mutation IconTranquility, Ranger's Gear Mutation IconRanger's Gear, Point Blank Mutation IconPoint Blank, Counterattack Mutation IconCounterattack, Spite Mutation IconSpite, Extended Healing Mutation IconExtended Healing, Gastronomy Mutation IconGastronomy, Relentless aspect, Damned aspect, Gotta Go Fast aspect, Menagerie aspect, Deployed Damage affix, Counter Attack (affix),

Force Field

Force Field is an effect that provides nearly total invincibility for the subject of the effect.

The following items/affixes provide force fields: Force Shield IconForce Shield, Vampirism IconVampirism, Tonic IconTonic, Ygdar Orus Li Ox Mutation IconYgdar Orus Li Ox, Disengagement Mutation IconDisengagement

Invisibility

Invisibility is an effect that makes the subject of the effect invisible. For enemies, this makes them extremely difficult for the player to see, but makes the player undetectable to enemies if they are the subject of the effect.

The following items/affixes provide invisibility: Explosive Decoy IconExplosive Decoy, Smoke Bomb IconSmoke Bomb, Predator Mutation IconPredator, Invisibility affix

Health Regeneration

Health Regen Effect

Health Regeneration is an effect that restores a percentage of the players health bar over a short period of time, which is usually within the span of a second or less.

The following items/affixes provide the health regeneration effect: Health Flask, Food, Adrenaline Mutation IconAdrenaline, Alienation Mutation IconAlienation, Frenzy Mutation IconFrenzy, What Doesn't Kill Me Mutation IconWhat Doesn't Kill Me, Necromancy Mutation IconNecromancy, Toxin Lover aspect, Blood Drinker aspect, Leech affix, Heal Mid Life affix

Health Leech

Damage Health Regen Effect

Health Leech is given to the player by the Frenzy Mutation IconFrenzy and Adrenaline Mutation IconAdrenaline mutations. It causes you to restore a certain amount of health when damaging enemies with melee attacks.

Speed boost

Speed Boost Effect

Speed buffs increase the movement speed of the player.

The following items/affixes provide speed buffs: Vampirism IconVampirism, Masochist Mutation IconMasochist, Wings of the Crow IconWings of the Crow, Run Speed on Use affix, Run Speed on Crit affix, Run Speed on Kill affix, Kill Combo mechanic

Bonus Health

Bonus Health is a temporary amount of extra health based on the current health remaining in their health bar and the tonic's scaling on player stats. It is represented by a separate, blue chunk of health taking up the health bar.

The following items/affixes provide bonus health: Tonic IconTonic, DiverseDeck Barricade Icon Diverse Deck, Overshield on Crit affix

Item Exclusive Effects

Effects that are inflicted exclusively by one item, usually as it's main mechanic.

Hokuto's Bow Mark

Hokuto Effect

Hokuto's Mark is a unique effect applied by the Hokuto's Bow IconHokuto's Bow. It causes enemies to take extra damage from your attacks, and if a marked enemy dies it spreads to all nearby foes.

Doom

Doom Effect

Doom is a status effect that is exclusive to the Tombstone IconTombstone. It deals a singular chunk of damage when the effect ends, and the effect spreads to nearby enemies if it kills the target, but only up to 3 times.

Hard Light Mark

Hard Light Effect

Hard Light Marks are an effect inflicted by the Hard Light Gun IconHard Light Gun. They make the Hard Light Sword IconHard Light Sword deal critical damage to marked enemies. The critical damage amount depends on how many marks the target has.

Serenade's Marks

Serenade mark blue
Serenade mark red

Serenade's Marks are a status effect that is unique to Serenade IconSerenade. Red marks are inflicted by its flying state, and blue marks are inflicted by the weapon state, and each enables the opposite state of the item to deal critical damage.

Taunted

Taunted is a special effect inflicted by the Taunt IconTaunt skill, which enrages enemies and makes them take 75% extra damage.

Removed Effects

These effects are unused in the current version of the game and are not available in normal gameplay.

Max Infection

Malaise max

This was a status effect applied to the player when their Malaise infection level was full. It lowered the player's health to 10% of their max health and prevented them from healing past that cap until their infection level was reduced.

Malaise Immunity

Malaise Resistance Effect

Malaise Immunity was an effect that makes the player immune to receiving Malaise from enemies until the effect ends. As of Version 2.1, all abilities that granted this status effect have had that functionality removed, and as such, it is no longer available.

The following items used to provide malaise immunity: Tonic IconTonic, Soldier's Resistance Mutation IconSoldier's Resistance, Berserker Mutation IconBerserker

Flawless Indicator

Flawless Status Icon

An effect used by the Flawless IconFlawless to indicate that the player can't currently deal critical damage due to taking a hit within the last 15 seconds.

Slowed Time

Slowed Time Effect

Slowed Time was inflicted by the unused skill Temporal Distortion IconTemporal Distortion. It would greatly slow down all enemies including falling, attacking and other action.

Notes

See Also

Other mechanics that are similar to status effects.


Navigation wiki