Porcupack is a brutality-scaling mutation which lets the player hit enemies with the melee weapon stored in the backpack when they roll through them.
Details
- Scroll Cap: None
- Special Effects:
- Rolling will attack with the melee weapon in the backpack, enemies that are hit take a reduced percentage of the original damage of the weapon.
- Hitting an enemy causes the mutation to go on cooldown for 3 seconds.
- Scaling: +1% damage per Brutality stat
| Number of stats |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
...
|
| Mutation effect |
75% |
76% |
77% |
78% |
79% |
80% |
81% |
82% |
83% |
84% |
89% |
94% |
99% |
104% |
109% |
114% |
119% |
124% |
129% |
134% |
...
|
Notes
- This mutation has a cooldown of 3 seconds, but can hit more than one enemy.
- Melee weapon in backpack can trigger their own respective special effects and affixes.
- Affixes that increase received damage (i.e "1% healed per attack, 100% taken") disregard the negative effects while in the backpack, but still apply their benefits.
History
- 2.1: Introduced.
- 2.4: Base DPS increased from 50% to 75%.
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