The Ferryman's Lantern is a two-handed melee/ranged weapon exclusive to the Fatal Falls DLC. Its primary melee attacks can snatch up souls from enemies for use in its secondary ranged attack, which inflicts critical hits if more than three souls are fired.
Details
- Ammo: 7
- Special Effects:
- One soul is gathered after killing an enemy, or using the last hit of the melee combo on a boss.
- Hold the secondary attack button to charge gathered souls. Every 0.2 seconds the button is held, a soul is charged. Release the button to fire all charged souls. If more than 3 souls are fired, they inflict critical hits.
Ferryman's Lantern
- Breach Bonus: 1 / 0.25 / -0.5
- Base Breach Damage: 160 / 113 / 50
- Base Breach DPS: 195
- Combo Duration: 1.65 seconds
- First Hit: 0.5 (0.3 + 0.2 + 0)
- Second Hit: 0.55 (0.3 + 0.25 + 0)
- Third Hit: 0.6 (0.3 + 0.3 + 0)
- Tags: DualWeaponBase, HeavyWeapon, NoCritical
- Legendary Version:
- Forced Affix: Fire on Hit
- "Burns the enemy."
- Forced Affix: Fire on Hit
Soul Shot
- Breach Bonus: -1
- Base Breach Damage: 0 (0)
- Base Breach DPS: 0 (0)
- Attack Duration: 0.7 seconds
- Charge: 0.2
- Lock: 0.5
- Cooldown: 0.3
- Tags: DualWeaponOffhand, Ranged, HasBullets, LimitedAmmo, FadeHudIconIfNoAmmo, ManualAmmoRefill
- Legendary Version:
- Forced Affix: Fire Bullet
- "Shots leave a trail of flames."
- Forced Affix: Fire Bullet
Synergies
- Soul Shot benefits quite largely from , as it doubles the possible amount available to the player.
- The secondary attack of this weapon synergizes well with because it increases the damage of all the soul shots if fired in one attack.
Notes
- Unlike most ammo-based weapons, Soul Shot will not automatically regenerate used ammo.
Trivia
- The name of this weapon, as well as its use of souls, is likely a reference to Charon, the ferryman of the underworld in Greek Mythology.
- It is also similar to the lantern that the Apostates carry, including the slam attack and soul use.
History
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