deadcells

Currency describes two separate resources that is used by the player to purchase or unlock items, abilities and upgrades within Dead Cells. Those resources being Gold Currency Icon gold and Cell Currency Icon cells.

Gold

Gold Currency Icon

Gold is the main currency the player uses within runs to be spent in various ways. Once a run is finished, prematurely or otherwise, all or nearly all of the gold the player had is lost. Gold is never used to permanently unlock anything, it is only used to affect one's current run.

Obtaining

Gold is usually obtained by killing enemies and bosses, or from acquiring gems. It can also be found by interacting with certain lore objects.

Usage

Gold is most commonly spent at the various shops encountered throughout the island, both for purchasing items and re-rolling their offerings. It can also be spent by opening gold doors, upgrading weapons and re-rolling their affixes at the Blacksmith's Apprentice's Minor Forge, or by re-rolling the selected mutations from Guillain.

Debt

Debt Icon

Debt is a mechanic unique to the Bank, where loans can be taken from the various ATMs within the Bank, which will give 2,000 gold per usage, but will also incur 2,000 debt that must be payed back at the end of the biome. This comes in the form of a gold door that will cost an equivalent amount of gold to your debt value.

Alternatively, the gold door can be destroyed, but doing so will curse the player for 10 curse points for every 2000 debt points they have incurred (for a maximum of 100 curse when "borrowing" 20 000 gold). As such, breaking the door is ill-advised if the player has racked up a massive debt beforehand.

Cells

Cell Currency Icon

Cells are a special currency that is used primarily for unlocking items and upgrades. They are often dropped from slain enemies and bosses, or found in chests and canisters in biomes. Cells are lost upon death. The base amount of cells that can be found in a biome is around 1/4 of the amount of mobs in the biome.

Usage

Cells can be spent in two ways; unlocking items and upgrades from the Collector, or by increasing the chance for higher quality gear to appear in runs from the Blacksmith at his legendary forge.

Obtaining

Biome incentive

A biome incentive is a mechanic where less visited biomes will start to get a bonus to dropped cells and gold. For cells this is a 25% chance for a golden-colored cell being dropped from any enemy, even those which didn't drop a cell. For gold, there is 10% chance for an enemy to drop a gem. The bonus starts appearing when the next selection of biomes you can enter from the current biome have been visited a combined total of 15 times. This only includes visited biomes and at least two of them have to be have been visited. If there is only one available exit out of the current biome, Biome Incentive does not activate.

History

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